Tech-Demo Release v0.0.9.7 – Changelog

Cattle and Crops Mods


Tech-Demo Release v0.0.9.7 – Changelog

Today we have another bug fix update for you and some good news regarding the performance: we have managed to tame the voxel technology! There shouldn’t be any more CPU spikes/lags when dynamic heaps are created, when filling a trailer for example.

With the task planning you can now also let the employee steer the chaff cutter. This means, a field can now also be harvested by the AI. However, there are still some possible situations where the player might have to help out. We are still working on the AI and hope to improve the employee to a degree in the next weeks, where he works autonomously, including headland, chopping and transport with multiple chasers. In our time lapse video you can see a summary of the development’s current state.

Further improvements, changes and fixes for bugs you have reported, can be found in the changelog as always.

We hope you have fun testing!

Changelog:

  • NEW: The voxel calculations are transferred to different available CPU cores, thus preventing CPU spikes
  • NEW: An employee can be assigned to the chaff cutter via the task menu. Fields can now be harvested by the AI
  • NEW: The AI traffic has been equipped with lights (headlights, brake lights and turn indicator blinkers)
  • BUG FIX: The driving behaviour of the chaser has been improved, driving in circles shouldn’t appear as often
  • BUG FIX: The employee unloads completely again when at the silo
  • BUG FIX: The Bressel und Lade silage shovel can be folded up and out again
  • BUG FIX: The shovel of the front loader only gets filled, when there’s contact with the silage
  • BUG FIX: The inverted steering with controllers in the internal perspective has been fixed
  • CHANGE: The AI employee performs a headland again
  • CHANGE: The driving behaviour of the chaser has been reworked for the entry onto fields and the change of lanes on a field
  • CHANGE: The front loader controls for analog controllers have been optimized. Mouse support will follow in one of the next updates
  • CHANGE: Adjustment of the min-acceleration with kinematic controllers. For instance, it shouldn’t happen any more that an unfolding animation takes two minutes
  • CHANGE: The forced steering for the Stapel tank wagon is being deactivated when backing up
  • CHANGE: Adjustment of the sound and the dust animation of the Orbis: the sound and the animation are now played when the fruit is being pulled into the cutting unit
  • CHANGE: When the zoom factor is changed inside a vehicle cabin, it is now being saved, so you have the same zoom factor as before when entering the vehicle again
  • CHANGE: The unload popup appears once for every shed and not for every single feeding trough
  • CHANGE: The graphics option for adjusting brightness has been reworked

Credits
Cattle and Crops mods
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What is this mod use for

Are you new to Cattle and Crops game? Then you probably haven’t heard about Cattle and Crops Mods. It is a feature which helps to add extra modifications to the game. Each Cattle and Crops Mod is unique and accomplishes different needs. You may wonder if it’s a safe option to update your game and we guarantee that it is. In our site you are able to pick every CAC mod you like and there won’t be any regrets because our main goal is to offer you quality.



Useful Information:
- How to install Cattle and Crops mods
- Cattle and Crops on PC / Consoles
- Download Cattle and Crops
- About Cattle and Crops
- Cattle and Crops Release Date
- Cattle and Crops System Requirements

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